Renderer

Skinned Mesh Renderer

The Skinned Mesh Renderer inherits from the Mesh Renderer and adds encapsulation for skeletal animation and Blend Shape, enabling more natural and realistic animation effects for rendered objects.

Properties

The Skinned Mesh Renderer extends the properties of the Mesh Renderer with additional skeletal-related information.

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PropertyDescription
rootBoneThe root bone node of the skinned mesh renderer
localBoundsThe local bounding box of the skinned mesh renderer
In rare cases where unavoidable, adjusting the local bounding box can prevent the renderer from being clipped by the camera

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