The Skinned Mesh Renderer inherits from the Mesh Renderer and adds encapsulation for skeletal animation and Blend Shape, enabling more natural and realistic animation effects for rendered objects.
The Skinned Mesh Renderer extends the properties of the Mesh Renderer with additional skeletal-related information.
Property | Description |
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rootBone | The root bone node of the skinned mesh renderer |
localBounds | The local bounding box of the skinned mesh renderer |