Renderer

Skinned Mesh Renderer

The Skinned Mesh Renderer inherits from the Mesh Renderer, additionally encapsulating the capabilities of skeletal animation and Blend Shape, making the animation effects of rendered objects more natural and realistic.

Properties

The properties of the Skinned Mesh Renderer are mostly related to skeletal animation and Blend Shape.

SettingDescription
localBoundsThe local bounding box of the Skinned Mesh Renderer
bonesAll bone nodes of the Skinned Mesh Renderer
rootBoneThe root bone node corresponding to the Skinned Mesh Renderer
blendShapeWeightsThe blend weights of BlendShapes

In models exported from the art workflow, all bone and BlendShape information is generally pre-set. Developers only need to play the specified animation clips in conjunction with the animation system.

Skeletal Animation

BlendShape

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