The Skinned Mesh Renderer inherits from the Mesh Renderer, additionally encapsulating the capabilities of skeletal animation
and Blend Shape
, making the animation effects of rendered objects more natural and realistic.
The properties of the Skinned Mesh Renderer are mostly related to skeletal animation
and Blend Shape
.
Setting | Description |
---|---|
localBounds | The local bounding box of the Skinned Mesh Renderer |
bones | All bone nodes of the Skinned Mesh Renderer |
rootBone | The root bone node corresponding to the Skinned Mesh Renderer |
blendShapeWeights | The blend weights of BlendShapes |
In models exported from the art workflow, all bone and BlendShape information is generally pre-set. Developers only need to play the specified animation clips in conjunction with the animation system.