Skin

The skin shader uses the Spherical Gaussian model, allowing flexible customization of different Diffusion Profiles to simulate human skin or standard subsurface scattering effects.

Importing Examples

Galacean provides skin material examples to help you get started. Click here to find this example.

  1. Navigate to the editor homepage in Galacean.
  2. Select the Templates panel, browse the template interface, preview, and download the skin example to your Project.

Material Properties

ParameterDescription
SSS ColorAdjust the skin scattering color
Curvature TextureCurvature map controlling scattering areas
Curvature PowerCurvature intensity (best range between 0-1)

Detail Comparison

The following demonstration compares PBR vs. skin material rendering effects:

left image
PBR
right image
SSS

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