The skin shader uses the Spherical Gaussian model, allowing flexible customization of different Diffusion Profiles to simulate human skin or standard subsurface scattering effects.
Galacean provides skin material examples to help you get started. Click here to find this example.
Parameter | Description |
---|---|
SSS Color | Adjust the skin scattering color |
Curvature Texture | Curvature map controlling scattering areas |
Curvature Power | Curvature intensity (best range between 0-1 ) |
The following demonstration compares PBR vs. skin material rendering effects: