The Galacean editor provides a series of tutorial templates to help you quickly get started with using Spine animations. After entering the editor, you can click on the Templates Tab on the left to view these templates.
Animation Control
This template demonstrates how to use the setAnimation
and addAnimation
APIs of AnimationState
to orchestrate Spine animations:
Animation Transition and Blending
This template shows how to set transitions and blend animations between different tracks in Spine:
Mix and Match Outfits
This template demonstrates the capability of Spine to mix and match outfits. By freely combining attachments from different skins, you can mix and match accessories from various skins:
Dynamic Partial Skin Switching
This template showcases the ability to dynamically switch partial skins. You can create new attachments based on an additionally uploaded atlas and replace them dynamically.
Animation Control
This example demonstrates how to orchestrate a Spine animation queue using the setAnimation
and addAnimation
APIs:
Follow Shooting
This example shows how to achieve an aiming and shooting effect by modifying the IK bone position:
Partial Skin Switching
This example demonstrates how to achieve a partial outfit change by modifying attachments in slots:
Full Skin Switching
This example demonstrates how to achieve full skin switching using the setSkin
method:
Skin Mixing
This example demonstrates how to achieve mix-and-match effects at runtime by combining new skins:
Physics
This example showcases the physics-based animation effects in Spine 4.2:
The next chapter: Versions and Performance