This example demonstrates how to create material animations in the Galacean editor. Through simple steps, you will learn how to create an AnimationClip for material. If this is your first time using the animation editor, it is recommended to read the previous documents:
Before starting, we need to add a MeshRenderer
component to the entity
. The default project created already has a cube, which contains the MeshRenderer
component.
In addition, because the default material
is read-only, we also need to create a material
.
There are two ways to create a material
:
Create
-> Material
+
and select Material
Replace the material
property of the MeshRenderer
with the material
we just created.
After adding the component, we need to create an AnimationClip
(for an introduction to AnimationClip, please refer to the AnimationClip document). There are two ways to create an AnimationClip
:
Create
-> AnimationClip
+
and select AnimationClip
AnimationClip
assetentity
. According to the prompt, we need to select an entity
in the Hierarchy Panel as the target for editing the animation.Select the default entity
created by the editor (you can also click the +
button in the hierarchy panel to create a new one)
Create
button in the AnimationClip editor. The editor will prepare some work for you. In this example, you can ignore the understanding of these concepts for now.The preparation work includes:
Animator
component (detailed introduction) for the selected entity
and creating an AnimatorController
(detailed introduction) asset.AnimatorController
will contain an AnimatorState, and the AnimatorState
will automatically bind the selected AnimationClip
and connect to the entry
node (for a detailed introduction to the entry
node, please refer to the AnimatorStateMachine document).Animator
component will automatically bind the AnimatorController
.After creation, you will open the AnimationClip editor as shown below:
AnimationClip
editor0:00
, then set the color property of the material
in the MeshRenderer
component to red. In recording mode, the editor will automatically add the corresponding property and keyframe.material
in the MeshRenderer
component to green and blue at 0:20
and 0:40
, respectively. At 1:00
, set it back to red. The first and last keyframes are the same, so the animation can loop naturally. Click the play button to preview this AnimationClip
.Now our material color change AnimationClip
is complete. For more operations about the animation editor, please refer to the AnimationClip document.
For information on how to use this AnimationClip
in your project, please refer to the two documents listed at the top of the article.