Using the Editor

Using the Editor

1. Manually Create Material

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2. Import Model

Refer to the Import and Use Model tutorial. We can first import the model into the editor. Generally, the model is already automatically bound to the material, and the user does not need to do anything; if you want to modify the material, we need to click the duplicate & remap button to generate a copy of the material and then edit the material copy.

remap

Switching shaders will not reset shader data. For example, if the base color is red, the base color will remain red even if the shader is switched.

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3. Adjust Material

For specific operations, see the Shader Tutorial.

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