v1.4
文档
API 参考
示例
游乐场
开始创作
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CLASSES
AmbientLight
AnimationArrayCurve
AnimationBoolCurve
AnimationClip
AnimationClipCurveBinding
AnimationClipDecoder
AnimationColorCurve
AnimationCurve
AnimationEvent
AnimationFloatArrayCurve
AnimationFloatCurve
AnimationQuaternionCurve
AnimationRectCurve
AnimationRefCurve
AnimationStringCurve
AnimationVector2Curve
AnimationVector3Curve
AnimationVector4Curve
Animator
AnimatorCondition
AnimatorController
AnimatorControllerLayer
AnimatorControllerParameter
AnimatorLayerMask
AnimatorState
AnimatorStateMachine
AnimatorStateTransition
AssetPromise
AudioClip
AudioSource
Background
BaseMaterial
BasicRenderPipeline
BlendShape
BlendShapeFrame
BlendState
BlinnPhongMaterial
Blitter
BloomEffect
BoolUpdateFlag
BoundingBox
BoundingFrustum
BoundingSphere
BoxColliderShape
BoxShape
Buffer
BufferInfo
BufferMesh
BufferReader
BufferUtil
Burst
Camera
Canvas
CapsuleColliderShape
CharacterController
CircleShape
ClearableObjectPool
Collider
ColliderShape
Collision
CollisionUtil
Color
ColorOverLifetimeModule
Component
ConeShape
ContactPoint
ContentRestorer
CubeProbe
CurveKey
DepthState
DirectLight
DisorderedArray
DynamicCollider
EditorTextureLoader
EmissionModule
Engine
EngineObject
Entity
EventDispatcher
FileHeader
FixedJoint
Font
GLTFAnimationParser
GLTFAnimatorControllerParser
GLTFBufferParser
GLTFBufferViewParser
GLTFEntityParser
GLTFExtensionParser
GLTFLoader
GLTFMaterialParser
GLTFMeshParser
GLTFParser
GLTFParserContext
GLTFResource
GLTFSceneParser
GLTFSchemaParser
GLTFSkinParser
GLTFTextureParser
GLTFUtils
GLTFValidator
GradientAlphaKey
GradientColorKey
HemisphereShape
HingeJoint
HitResult
IndexBufferBinding
InputManager
Joint
JointLimits
JointMotor
KTX2Loader
Keyframe
LayerPathMask
Light
Loader
MainModule
Material
MathUtil
Matrix
Matrix3x3
Mesh
MeshDecoder
MeshRenderer
ModelMesh
PBRBaseMaterial
PBRMaterial
PBRSpecularMaterial
ParserContext
ParticleCompositeCurve
ParticleCompositeGradient
ParticleCurve
ParticleGenerator
ParticleGradient
ParticleMaterial
ParticleRenderer
PhysicsMaterial
PhysicsScene
Plane
PlaneColliderShape
PointLight
Pointer
PointerEventData
PointerEventEmitter
PostProcess
PostProcessEffect
PostProcessEffectBoolParameter
PostProcessEffectColorParameter
PostProcessEffectEnumParameter
PostProcessEffectFloatParameter
PostProcessEffectParameter
PostProcessEffectTextureParameter
PostProcessEffectVector2Parameter
PostProcessEffectVector3Parameter
PostProcessEffectVector4Parameter
PostProcessManager
PostProcessPass
PostProcessUberPass
PrefabResource
PrimitiveMesh
Probe
Quaternion
Rand
RasterState
Ray
Rect
ReferResource
ReflectionParser
RenderState
RenderTarget
RenderTargetBlendState
Renderer
ResourceManager
ReturnableObjectPool
RotationOverLifetimeModule
SafeLoopArray
Scene
SceneManager
SceneParser
Script
Shader
ShaderData
ShaderFactory
ShaderMacro
ShaderPass
ShaderProperty
ShaderTagKey
SimpleSpriteAssembler
SizeOverLifetimeModule
Skin
SkinnedMeshRenderer
Sky
SkyBoxMaterial
SkyProceduralMaterial
SlicedSpriteAssembler
SphereColliderShape
SphereShape
SphericalHarmonics3
SpotLight
SpringJoint
Sprite
SpriteAtlas
SpriteMask
SpriteRenderer
StateMachineScript
StaticCollider
StencilState
SubMesh
SubPrimitive
SubShader
SystemInfo
TextRenderer
Texture
Texture2D
Texture2DArray
Texture2DDecoder
TextureCube
TextureSheetAnimationModule
TiledSpriteAssembler
Time
TonemappingEffect
TrailMaterial
TrailRenderer
Transform
UnlitMaterial
Utils
Vector2
Vector3
Vector4
VelocityOverLifetimeModule
VertexBufferBinding
VertexElement
WebCanvas
WebGLEngine
WebGLGraphicDevice
XRManager
FUNCTIONS
assignmentClone
decode
decoder
deepClone
dependentComponents
ignoreClone
parseSingleKTX
registerGLTFExtension
registerGLTFParser
registerPointerEventEmitter
request
resourceLoader
shallowClone
INTERFACES
EngineConfiguration
EngineSettings
GLTFParams
IBasicEntity
IColor
IEXTMeshoptCompressionSchema
IGLTF
IGalaceanAnimation
IGalaceanMaterialRemap
IHierarchyFile
IInstance
IKHRLightsPunctual
IKHRLightsPunctual_Light
IKHRLightsPunctual_LightNode
IKHRMaterialVariants_Mapping
IKHRMaterialVariants_Variant
IKHRMaterialVariants_Variants
IKHRMaterialsAnisotropy
IKHRMaterialsClearcoat
IKHRMaterialsIor
IKHRMaterialsIridescence
IKHRMaterialsPbrSpecularGlossiness
IKHRMaterialsSheen
IKHRMaterialsSpecular
IKHRMaterialsTranslucency
IKHRMaterialsTransmission
IKHRMaterialsUnlit
IKHRMaterialsVolume
IKHRTextureBasisU
IKHRTextureTransform
IKHRXmp
IKHRXmp_Node
IMaterial
IMaterialSchema
IMesh
IMeshPrimitive
INode
IPlatformBuffer
IPlatformRenderTarget
IPlatformTexture
IPlatformTexture2D
IPlatformTexture2DArray
IPlatformTextureCube
IPoolElement
IPrefabModifyTarget
IProject
IRefEntity
IRenderState
IScene
ISpriteAssembler
ISpriteRenderer
IStrippedEntity
ITextRenderer
ITextureInfo
IVector2
IVector3
IVector4
Texture2DParams
WebGLEngineConfiguration
WebGLGraphicDeviceOptions
TYPE ALIASES
AnimatorControllerParameterValue
GLTFExtensionOwnerSchema
GLTFExtensionSchema
IAssetRef
IBasicType
IClass
IClassType
IComponent
IComponentRef
IEntity
IEntityRef
IMethod
IMethodParams
KeyframeValueType
LoadItem
RequestConfig
TypedArray
ENUMERATIONS
AccessorType
AnimatorConditionMode
AnimatorCullingMode
AnimatorLayerBlendingMode
AssetType
BackgroundMode
BackgroundTextureFillMode
BlendFactor
BlendMode
BlendOperation
BloomDownScaleMode
BufferBindFlag
BufferUsage
CameraClearFlags
CameraModifyFlags
ColliderShapeUpAxis
CollisionDetectionMode
ColorSpace
ColorWriteMask
CompareFunction
ConeEmitType
ContainmentType
ControllerCollisionFlag
ControllerNonWalkableMode
CullMode
DataType
DependentMode
DepthTextureMode
DiffuseMode
Downsampling
DynamicColliderConstraints
EntityModifyFlags
FogMode
FontStyle
FrustumFace
GLCapabilityType
GLCompressedTextureInternalFormat
GLTFExtensionMode
GLTFParserType
IndexFormat
InterpolableValueType
InterpolationType
KTX2TargetFormat
KTX2Transcoder
Keys
Layer
MSAASamples
MaterialLoaderType
MeshTopology
OverflowMode
ParserType
ParticleCurveMode
ParticleGradientMode
ParticleRenderMode
ParticleScaleMode
ParticleShapeArcMode
ParticleShapeType
ParticleSimulationSpace
ParticleStopMode
PhysicsMaterialCombineMode
PipelineStage
PlaneIntersectionType
Platform
PointerButton
PointerPhase
PostProcessPassEvent
RefractionMode
RenderBufferDepthFormat
RenderFace
RenderQueueFlags
RenderQueueType
RenderStateDataKey
RendererUpdateFlags
ReplacementFailureStrategy
SetDataOptions
ShaderDataGroup
ShaderPlatformTarget
ShaderPropertyType
ShadowCascadesMode
ShadowResolution
ShadowType
SpecularMode
SpriteDrawMode
SpriteMaskInteraction
SpriteMaskLayer
SpriteModifyFlags
SpriteTileMode
StencilOperation
SunMode
TextHorizontalAlignment
TextVerticalAlignment
TextureCoordinate
TextureCubeFace
TextureDepthCompareFunction
TextureFilterMode
TextureFormat
TextureUsage
TextureWrapMode
TonemappingMode
VertexAttribute
VertexElementFormat
WebGLMode
WrapMode
VARIABLES
Logger
decoderMap
version
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