v1.3
文档
API 参考
示例
游乐场
开始创作
/
CLASSES
AmbientLight
AnimationArrayCurve
AnimationBoolCurve
AnimationClip
AnimationClipCurveBinding
AnimationColorCurve
AnimationCurve
AnimationEvent
AnimationFloatArrayCurve
AnimationFloatCurve
AnimationQuaternionCurve
AnimationRectCurve
AnimationRefCurve
AnimationStringCurve
AnimationVector2Curve
AnimationVector3Curve
AnimationVector4Curve
Animator
AnimatorController
AnimatorControllerLayer
AnimatorLayerMask
AnimatorState
AnimatorStateMachine
AnimatorStateTransition
AssetPromise
Background
BaseMaterial
Basic2DBatcher
BasicRenderPipeline
BlendShape
BlendShapeFrame
BlendState
BlinnPhongMaterial
BoolUpdateFlag
BoxColliderShape
BoxShape
Buffer
BufferMesh
BufferUtil
Burst
Camera
Canvas
CapsuleColliderShape
CharacterController
CircleShape
Collider
ColliderShape
ColorOverLifetimeModule
Component
ConeShape
ContentRestorer
CubeProbe
CurveKey
DepthState
DirectLight
DynamicCollider
EmissionModule
Engine
EngineObject
Entity
EventDispatcher
FixedJoint
Font
GradientAlphaKey
GradientColorKey
HemisphereShape
HingeJoint
HitResult
IndexBufferBinding
InputManager
Joint
JointLimits
JointMotor
Keyframe
Light
Loader
MainModule
Material
Mesh
MeshRenderer
ModelMesh
PBRBaseMaterial
PBRMaterial
PBRSpecularMaterial
ParticleCompositeCurve
ParticleCompositeGradient
ParticleCurve
ParticleGenerator
ParticleGradient
ParticleMaterial
ParticleRenderer
PhysicsMaterial
PhysicsScene
PlaneColliderShape
PointLight
Pointer
PrimitiveMesh
Probe
RasterState
ReferResource
RenderQueue
RenderState
RenderTarget
RenderTargetBlendState
Renderer
ResourceManager
RotationOverLifetimeModule
Scene
SceneManager
Script
Shader
ShaderData
ShaderFactory
ShaderMacro
ShaderPass
ShaderProperty
ShaderTagKey
SizeOverLifetimeModule
Skin
SkinnedMeshRenderer
Sky
SkyBoxMaterial
SkyProceduralMaterial
SphereColliderShape
SphereShape
SpotLight
SpringJoint
Sprite
SpriteAtlas
SpriteMask
SpriteRenderer
StateMachineScript
StaticCollider
StencilState
SubMesh
SubShader
SystemInfo
TextRenderer
Texture
Texture2D
Texture2DArray
TextureCube
TextureSheetAnimationModule
Time
TrailMaterial
TrailRenderer
Transform
UnlitMaterial
Utils
VelocityOverLifetimeModule
VertexBufferBinding
VertexElement
XRManager
FUNCTIONS
assignmentClone
deepClone
dependentComponents
ignoreClone
request
resourceLoader
shallowClone
INTERFACES
EngineConfiguration
EngineSettings
IPlatformBuffer
IPlatformRenderTarget
IPlatformTexture
IPlatformTexture2D
IPlatformTexture2DArray
IPlatformTextureCube
TYPE ALIASES
KeyframeValueType
LoadItem
TypedArray
ENUMERATIONS
AnimatorConditionMode
AnimatorCullingMode
AnimatorLayerBlendingMode
AssetType
BackgroundMode
BackgroundTextureFillMode
BlendFactor
BlendMode
BlendOperation
BufferBindFlag
BufferUsage
CameraClearFlags
ColliderShapeUpAxis
CollisionDetectionMode
ColorSpace
ColorWriteMask
CompareFunction
ConeEmitType
ControllerCollisionFlag
ControllerNonWalkableMode
CullMode
DataType
DependentMode
DepthTextureMode
DiffuseMode
Downsampling
DynamicColliderConstraints
FogMode
FontStyle
GLCapabilityType
IndexFormat
InterpolationType
Keys
Layer
MSAASamples
MeshTopology
OverflowMode
ParticleCurveMode
ParticleGradientMode
ParticleRenderMode
ParticleScaleMode
ParticleShapeArcMode
ParticleShapeType
ParticleSimulationSpace
ParticleStopMode
PhysicsMaterialCombineMode
PipelineStage
Platform
PointerButton
PointerPhase
RenderBufferDepthFormat
RenderFace
RenderQueueType
RenderStateDataKey
SetDataOptions
ShaderPropertyType
ShadowCascadesMode
ShadowResolution
ShadowType
SpriteDrawMode
SpriteMaskInteraction
SpriteMaskLayer
SpriteTileMode
StencilOperation
SunMode
TextHorizontalAlignment
TextVerticalAlignment
TextureCoordinate
TextureCubeFace
TextureDepthCompareFunction
TextureFilterMode
TextureFormat
TextureUsage
TextureWrapMode
VertexAttribute
VertexElementFormat
WrapMode
VARIABLES
Logger
ShaderLib
简体中文